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Old Aug 17, 2008, 11:27 PM // 23:27   #101
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A Z axis.
.....
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Old Aug 17, 2008, 11:27 PM // 23:27   #102
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I'll add a few more that admittedly surprised me:

Character customization.

You simply could not do enough within character creation to modify a character's looks: sliders for color choices and body build type, as well as facial proportions, eyebrows, etc; more hair styles; more anything. Important, as you will potentially use this character for hundreds, if not thousands, of hours.

Once you got out of character creation you could do even less. Change your hair? No. Change anything? No. Add jewelry, tattoos or other customized items? No. You could change your your armor, but there wasnt enough of it per class and in many cases seams between armor types were not well constructed/considered to mix types pleasingly.

I might as well add, why if you can strip down to dance in your undies was not the type and color you chose to wear an option also in character creation? I mean really, I've played enough of these types of games where SO much more was done in terms of character creation.

I was hoping for all of this to be addressed in GW2, but I recently read in another topic a quote from Regina I think it was that this was brought to the developers' attention but that it was simply too technologically demanding. Was that meant to mean that it wasnt possible? Surely not. I can again point to a number of great character creation schemes on YouTube from other games right off the top of my head that go beyond even what I describe, and these were games I played before GW with lower specs. Was it meant to imply that it was too demanding on development resources? Probably. It a real shame though. I think Anet underestimates vastly the importance of this. Something I at least will be looking for in the next game I play.

Dye.

What was up with dye in GW, anyway? When you went to dye something, you got mixed results at best. At least with the Dye Preview Window we could see the unpredictability inherent in the dye system before we committed to it.

Why was dye applied to a base color already on a given piece of armor? Why didnt armor come pre-dyed, but when you tried to dye it, the base color for all armor was some sort of neutral light grey, so that EVERYTHING dyed the same way per a given mix?

Storage.

Why so many things to collect and own and so little storage space? All my other characters became mules that I could no longer play due to my focusing on my monk for title pursuit and her penchant for armor collection, which should NOT have been discouraged, given it is the only way to customize your character's looks in the game (see Character Customization above).

Where was the Armor NPC, similar to the holiday hat NPC? Why didnt more things stack? Why have all those collectibles if you're going to make it a nightmare for players? I began to hate logging in to play knowing 20 minutes of my time either when I logged in or when I logged out, or both, was going to be shuffling between characters to move things around.

Hero Admin.

Why did Heroes not have a place where you put runes and weapons etc for them that swapped in and out as needed when you changed their builds? Oh. My. RED ENGINE-ing. God. Another thing that began to wear on me and got in the way of simply enjoying the game was the infernal shuffling of hero crap all over the damn place.

Last edited by Aera Lure; Aug 17, 2008 at 11:29 PM // 23:29..
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Old Aug 17, 2008, 11:38 PM // 23:38   #103
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Quote:
Originally Posted by poasiods
Knights are supposed to be glorious (knight in shining armor?).
Warriors in Guild Wars, on other hand: http://www.crithitcomics.com/botmanga04.htm
Good enough I guess lol.
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Old Aug 17, 2008, 11:51 PM // 23:51   #104
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Quote:
Originally Posted by HawkofStorms
What I think he means is... Mesmers are called "masters of illusion" in all the manuels, etc. Yet for all that... mesmers have no real "illusion" abilities at all. Sure, they have degen hexes like Conjure Nightmare/Phantasm and an entire skill line named "illusion" but they don't actually create illusions, they just cause degen.

Really, mesmers could easily have been a "summoner" class by that definition. IE, stuff like Vanguard Assassin Support and the Polymark Summons (those skills being mesmer illusions would actually be a good RP explination for them).
yes there was that kind of aspect that i some wut looking for but more so i was looking for actually being able to make illusions and stuff like that which would make the other player become confused, i don't know exactly how that would work but i think it would be something like [Madness Dart] from Jokanur Diggings mission. where it changes how you have to play the game.

also from a pve stand point i thought they were going to be able to take over some monsters for a sort time. they wouldn't be able to take over boss or like 90% of the monsters on the map, it would probably be more like one or two are converted to your control until they die or until the hex would ware off.


Quote:
Originally Posted by Fitz Rinley
huge walls of text......

And last - I don't PvP. My disatisfaction with PvP was due to two things. One, I was still on dial-up when is started playing. (It was the only thing available here.) By the time I would load, all of my team would be dead and the opponents waiting at my gate to kill me. I suggested that something be done to ensure that didnt happen. The other was the lack of respect between players - the infantile shouting matches about sexual orientation, descriptions of each other's mothers, etc. I would have liked something more honorable. Something where as you prepare to enter, and after your skill bars are committed and unchangeable, you salute/bow to each other and then load into starting position. Then when the match is over, meet again in middle of arena and salute/bow before leaving. Any disparaging remarks to victor or vanquished resulting in a ban. People who fight one another may brag a little - but if they are truly competitors in the same arena - they hold a comradeship and respect those who do not compete cannot be a part of. That needed to be reflected and I have always been disappointed that it was not.

I still remember when there was a certain amount of role playing. Those of us who are role players get it. Those who weren't never did. When I play my Mesmer, Mrs. Arannel Rinley - I have been told, "Ok, mOm!" by fellow players - that means I played her strict, motherly side well. A friend played a direct spoken (tactless) female warrior - the height of compliment was her being cussed at and called various names, because of her direct and frank critticisms of players failures (but she was equally quick to praise their good work, btw -with the same roughness). The lack of support for that kind of role playing has been disappointing also. For those that do not want to do it that is fine, but when asked for RP districts or something to help separate in order to make less friction - then the RP was dropped and GW became an MMOG not an MMORPG. That the game never lived up to this initial advertisement (MMORPG is still in my original instructions from 3 years ago) has been disappointing.
LOL no thanks its a game and i have never seen that sort of thing in a pvp environment, in any game. and if they were to add this now i think a lot of people wouldn't like it because 1 it would take time away from playing. most people are old enough that they can handle getting bad remarks because they got owned. getting bad for saying something i still think is simply stupid policy wars have been fought for the freedom of speech blah blah blah.... i am not going to go into that seeing as that isn't really on topic.

guild wars style was suppose to be more of a campaign style story from the start. Regina even said this some where and if i were less lazy i would find it and quote it.

as for roll playing i think that it would be more of the game if when making ur ch you chose were you started from and wrote in a back story. i like roll playing and all but i don't think a hole district for it would be needed.

lastly i agree about the customization or the lack there of.

Last edited by Dr.Jones; Aug 17, 2008 at 11:54 PM // 23:54..
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Old Aug 18, 2008, 03:17 PM // 15:17   #105
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Guild wars.

Yes, there are battles, but the titular wars? Nope, the game is mysteriously named after an event that happened in its past.
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Old Aug 18, 2008, 03:34 PM // 15:34   #106
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Quote:
Originally Posted by Lady Raenef
To be more on the bright side of things, I was shocked to find out that when my friend showed me "farming," that it wasn't actually farming fruits and vegetables.

Hahaha...that's mine too. I really thought there were little fileds and thst's what people meant by 'farming spots' I realized my mistake before I left pre though, so that's not too bad


I'd never played on online game before GW. I don't think I'd ever actually even played an RPG or similar either, so I had no expectations when I first logged on. And when I did first log on (only a month or two after it's release) I was all "oooh," and "wow, this is cool." lol

It looked wonderful to me, and having no expectations, and not being jaded about MMOs (or co-op games, or whatever you want to call GW) meant I could enjoy it without picking faults, or without having previous ideas about what should be there or not.

The only thing I wished I could do way back then was fall off things and jump. But that wasn't so much being surprised that I couldn't, as just wishing it was able.

EDIT: Ooh, one thing that DID actually surprise me is that's there's no monthly fee.

Last edited by Dylananimus; Aug 18, 2008 at 03:40 PM // 15:40..
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Old Aug 18, 2008, 03:47 PM // 15:47   #107
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An auction house..and mail system..

After beating all of the campaigns my GW life tends to be split in half...farming items and standing around SELLING those items in town...
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Old Aug 18, 2008, 04:11 PM // 16:11   #108
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I missed this in GW:

AUCTION HOUSE FTW!
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Old Aug 18, 2008, 04:54 PM // 16:54   #109
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I remember going out and fighting those first few skale, getting hurt, and then wondering how I was going to heal. I didn't have any potions. Then the regeneration kicked and I was like "Wow, you heal on your own. That's pretty convenient"

I was also shocked by the wand/staff attacking animation. I was expecting to walk right up to my enemy and bash them in the head, not shoot orbs.

Was also kind of surprised at the absence of orcs/elves/other typical fantasy things. Pleasantly surprised though. Made the game feel different and a whole lot better than other ones. Very unique.
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Old Aug 18, 2008, 06:20 PM // 18:20   #110
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Quote:
Originally Posted by Fitz Rinley
I would have liked something more honorable. Something where as you prepare to enter, and after your skill bars are committed and unchangeable, you salute/bow to each other and then load into starting position. Then when the match is over, meet again in middle of arena and salute/bow before leaving. Any disparaging remarks to victor or vanquished resulting in a ban. People who fight one another may brag a little - but if they are truly competitors in the same arena - they hold a comradeship and respect those who do not compete cannot be a part of. That needed to be reflected and I have always been disappointed that it was not.

I still remember when there was a certain amount of role playing. Those of us who are role players get it. Those who weren't never did. When I play my Mesmer, Mrs. Arannel Rinley - I have been told, "Ok, mOm!" by fellow players - that means I played her strict, motherly side well. A friend played a direct spoken (tactless) female warrior - the height of compliment was her being cussed at and called various names, because of her direct and frank critticisms of players failures (but she was equally quick to praise their good work, btw -with the same roughness). The lack of support for that kind of role playing has been disappointing also. For those that do not want to do it that is fine, but when asked for RP districts or something to help separate in order to make less friction - then the RP was dropped and GW became an MMOG not an MMORPG. That the game never lived up to this initial advertisement (MMORPG is still in my original instructions from 3 years ago) has been disappointing.
Please god no. This game was marketed as a competitive game. Competition doesn't involve any namby-pamby bowing.

[frenzy] has no place in roleplaying, except where Charr rip Gwen's face off.
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Old Aug 18, 2008, 06:33 PM // 18:33   #111
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Quote:
Originally Posted by Snow Bunny
Charr rip Gwen's face off.

Guild Wars 40,000

In the grim darkness of the far future, there is only PvP...


Couldn't resist.

Oh, speaking of surprises, the pop culture references in Nightfall both surprised and pissed me off.
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Old Aug 18, 2008, 09:04 PM // 21:04   #112
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hard quests. i was always so excited when i got to beacons and there were those quests for skills, and then yak's had that whole drawf quest chain.

those died out quickly after that...


i was also surprised by wands and staffs doing ranged damage. havent seen that much before but i like it.
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Old Aug 18, 2008, 11:03 PM // 23:03   #113
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Quote:
Originally Posted by Snow Bunny
Please god no. This game was marketed as a competitive game. Competition doesn't involve any namby-pamby bowing.

[frenzy] has no place in roleplaying, except where Charr rip Gwen's face off.
Yes, because it's impossible to be competitive and have a sense of civility at the same time. Go toss a football or something...

Quote:
Originally Posted by Zahr Dalsk
Oh, speaking of surprises, the pop culture references in Nightfall both surprised and pissed me off.
Agreed. I hate it when certain quests, dialogue, etc. have blatantly obvious pop-culture references. It detracts from the whole fantasy experience. Subtle, obscure references are appreciated, however.

Last edited by -Makai-; Aug 18, 2008 at 11:07 PM // 23:07..
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Old Aug 18, 2008, 11:10 PM // 23:10   #114
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Quote:
Originally Posted by Sante_Kelm
Agreed. I hate it when certain quests, dialogue, etc. have blatantly obvious pop-culture references. It detracts from the whole fantasy experience. Subtle, obscure references are appreciated, however.
I like the references also Fantasy LOL gg there.
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Old Aug 18, 2008, 11:28 PM // 23:28   #115
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Quote:
Originally Posted by Dr.Jones
I like the references also Fantasy LOL gg there.
Eh? Last time I checked, Guild Wars had a fantasy theme. I don't recall seeing cars, planes or tricorders anywhere.
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Old Aug 18, 2008, 11:57 PM // 23:57   #116
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Quote:
Originally Posted by Sir Seifus Halbred
bow strings...
Agree, can't understand why there isn't any. It would be cool if you had a Fiery Bow that the string would be on fire. Icey would look frozen..

I also agree with Jumping, be nice to stopped getting blocked by little logs and rocks.
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Old Aug 19, 2008, 12:09 AM // 00:09   #117
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Quote:
Originally Posted by Sante_Kelm
Eh? Last time I checked, Guild Wars had a fantasy theme. I don't recall seeing cars, planes or tricorders anywhere.
In case you haven't noticed, Guild Wars wasn't made to be a super RP heavy game. Competitive game is a game centered around competition.
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Old Aug 19, 2008, 12:53 AM // 00:53   #118
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Originally Posted by FlamingMetroid
In case you haven't noticed, Guild Wars wasn't made to be a super RP heavy game. Competitive game is a game centered around competition.
I never said anything about role-playing; while the game may be centered around competition, as you so colloquially put it, it's still fantasy-based. You may as well say that guns don't matter in Counter-Strike because it's also centered around competition.
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Old Aug 19, 2008, 01:30 AM // 01:30   #119
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Quote:
Originally Posted by Snow Bunny
Please god no. This game was marketed as a competitive game. Competition doesn't involve any namby-pamby bowing.
Perhaps. It would do a lot better without the needless and all too common insult fests, however. That and lack of patience towards newer PvP players was why I never got into PvP on any grand scale despite a fair amount of interest. I dont play first person shooters due to that sort of socially tactless environment being the overriding norm, and I wont play it here either if I get onto team speak and all there is is a whole lot of players screaming at each other while my chat is overloaded with insults. Those sorts of things werent even directed at me, and I was a relatively new monk to the PvP arena. No, it was just that sort of environment in general that made me drop it anyway. Fine though if that is what everyone who does play it actually wants. In that case I'll simply do without it.

One thing that might have been nice would have been an environment where newer PvP players could earn their wings so to speak with a bit of care before diving into an insult-ridden impatient everyone for themselves rank-oriented discriminatory affair. Not that all my PvP experiences were like that. I simply can see quite easily where Fitz was coming from.
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Old Aug 19, 2008, 02:11 AM // 02:11   #120
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Char customization... and blood/gore (not some shitty bleeding cloud); that missing 'feeling' that you are cutting/piercing/bashing through flesh.
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